#ifndef PLAY_STATE_H
#define PLAY_STATE_H

#include "GameState.h"
#include "Light.h"
#include "WriteText.h"

class PlayState : public GameState
{
public:
	PlayState();
	void Draw();
	void Update();
	//void OnKeyboardEvent(const SDL_KeyboardEvent& key);
private:
	Light m_light;
	WriteText m_text;
};

#endif